「世大智科/天才家居」-我們創業囉
Contact Professor: Yeh-Liang Hsu (徐業良)

102學年度元智大學機械工程研究所張凱維碩士論文

Master thesis by Kai Wei Chang, Mechanical Engineering Department, Yuan Ze University, 2013

102碩士論文:活動感知地墊及多元互動應用之開發

  活動力是個人的生活獨立性相當重要的指標之一,活動力的表現容易隨著生理與心理的健康狀況改變,且老化過程中常伴隨的肌耐力下降與行動不便會提高老年人跌倒之風險。因此,監測高齡者或行動不便者之活動力與跌倒意外事件,是近幾年環境輔助生活科技的發展要點之一。為了降低高齡者與行動不便者的健康風險與提高生活自主性,居家環境中的科技應該在尊重個人隱私要求的前提下,不改變其原本舒適的生活環境被整合於個人生活空間。
  本研究與世大化成股份有限公司進行產學合作,共同開發一適用於居家環境之活動感知地墊,能以非察覺性的方式偵測人體活動力、室內定位與跌倒事件,使用者可於居家環境中根據家具擺設位置,簡易地架設或拆除活動感知地墊系統,並可透過完整後端資訊架構與智慧型裝置照護應用程式App,讀取活動感知地墊系統所偵測的資料訊息,實際達成遠距居家照護之功能。另外,利用創新的“Body and Brain”系統架構,使活動感知地墊系統成為一開放式的平台,透過更換智慧型裝置應用程式App,使活動感知地墊不只能應用於遠距居家照護功能,還可應用於遊戲娛樂、復健醫療與兒童遊戲等多元應用。本研究實際開發一肢體互動遊戲案例,並將使用者的遊戲事件分享至社群網路Facebook,讓使用者與使用者的好友成員在Facebook上分享訊息與留言互動,從中獲得鼓勵與成就感,讓使用者投入更多的時間在遊戲上。

關鍵字:環境輔助生活、感知地墊、活動力監測、室內定位、跌倒監測、社群網路

Development of a Motion Sensing Carpet for Multiple Interactive Applications

For elderly people, changes in physical activity are highly related to the transition from relatively independent living to ill and declined functional health status. It is important to provide objective and accurate assessment approaches to one’s long-term physical activity level in mobility and fall event at home. Ambient Assisted Living refers to electronic environments that are sensitive and provide assistive propositions for maintaining an independent and self-respect lifestyle. For a successful scenario, the technology has to be unobtrusive and reliable.

In collaboration with a professional cotton foam manufacturer, this research presents the development of a motion sensing carpet for the tele-monitoring of mobility, localization and fall events in an unobtrusive way for older and frail people in the home environment. This motion sensing carpet is a modular device, which can be assembled freely according to the home environment. The motion sensing carpet is in a “Body and Brain” system structure, which can be applied in not only home teleheath applications but also multiple interactive applications, such as physical interactive games, by developing different Apps on the intelligent mobile devices. A physical interactive game is developed in this research as an example. The results of the game can be shared on Facebook with other players to keep the player engaging in this game to reach purposes in exercise and rehabilitation.

Keywords: Mobility, fall event, localization, Ambient Assisted Living, motion sensing carpet

Academic Thesis
Presentation Files
Last Updated:2014/1/2